Codex, Decryption, Electronics, Element, Keeper Scan, League Medallion, Matriarch's Writings, Prothean Disc, Salvage Probe, Turian Insignia (NOTE: Collection Items surveyed from space grant a codex entry for the first collection of its type whereas groundside recoveries award 1 to 3 times BASE value).
Special Cases Level 1 to 5: Assassin (1.5), Geth Destroyer (1.5), Geth Recon Drone (1.2), Geth Shock Trooper (2.0), Geth Trooper (1.2), Husk (1.2) It doesn't make sense to solve assignments later to get more experience points, because there will be less experience points for all other things until then - both effects will cancel each other out. This means that normally it does not matter when missions / assignments are completed. AWARD TYPE is also x1, meaning that at Level 6 (BASE 6) with a MODIFIER of 2.0, 12 points will be awarded. In the Citadel: Scan the Keepers assignment, every scanned keeper will give experience points. This means at Level 5 the party should get 10 experience points for finding new info (without bonuses). AWARD TYPE: The action for which the experience was gained, ranging from codex entries to Assignments to Thresher Maw kills and so on, where BASE is a fixed value for this AWARD TYPE.įor example, codex entries have an exp.MODIFIER: This number ranges from 2.0 to 2.4 as per which Experience Achievements have been unlocked.BASE: Levels 1-5 = 5 Levels 6 and higher = Current Level.The exact formula is:Įxperience Gained = BASE x MODIFIER x AWARD TYPE (rounded down) The higher the level, the more experience is awarded. The experience gained is based on the level of the party. The party gains experience (as a whole) by successfully completing missions / assignments, killing enemies or finding new Codex info. The amount of experience required to reach the final few character levels increases sharply approaching the maximum level of 60.
Mass effect 1 meuitm glitches Pc#
Fortunately, a fair number of skips still work, including the one that gets you to Chora's Den, because the first save/load you have to do in addition to what the PC version requires is followed by a long fall, and the other has a real floor right under it.In Mass Effect, leveling up for both the player and NPC squad members requires experience points, which are gained from completing missions, assignments, and killing or destroying enemies. It also means the Peak (whatever number it is) skip is all but impossible because you have to basically fall exactly in between the glass things above the tram - I got it once in about an hour of attempts. For falling into the Normandy, for example, you have to fall directly into an area as it loads, and not get stuck on the ceiling above the main deck. That means you are guaranteed to fall a minimum distance after doing so, which is too far for some skips. You can essentially gravity clip through nonexistent floors, but you have to save and load to do so. What I said about crouching and uncrouching isn't the complete story.
I completely missed this and I'm probably the one who has done the most work with glitches on the console version of the game.